This is why we create, develop, publish and curate artistic expressions of ideal worlds - utopias - in whatever form they come to us: board games, comic books,video games & more!
Pronoia designs, curates and publishes artistic expressions of ideal worlds,
mostly in the form of games.
When we imagined visiting the moon, it became a reality. What else can we imagine?
At Pronoia, we are passionate about utopias and gentle futures. We believe that an abundance of hopeful, utopian works of art can have real impact on our actual future.
This is why we create, publish and promote artistic expressions of ideal worlds, mostly in the form of games.
With over 20 years of experience in the games industry for studios and organisations such as Sweden Game Arena, SimBin, Milestone & more, Laura always dreamed of creating utopias.
Eleonor is a seasoned finance manager with exsperience in the games industry. After many years as a financial executive at Paradox, she now runs Goblin Accounting and serves several studios, including ours.
A renowned illustrator and comic book author, Maria published numerous books and board games and worked with clients such as Goethe Institute, Milka, Sprite, Vodafone & more. Time for video games now
Ileana Surducan is a well known Romanian artist in the fields of illustration, comics and ceramics. She enjoys telling stories that mingle the everyday life with a fantasy world, and believes that art is a game in which a touch of humor is indispensable – after all, people need the courage to not take themselves too seriously. Her work includes The Lost Sunday, Fisksoppa and Nor's Holiday (Vacanța lui Nor).
Contact, submissions & more
We have so many ideas and dreams that we want to develop! We mostly brainstorm games, because that's what we are good at, and focus on the brilliant ideas of our current teams. We also scout for utopias where our help would make an impact.
Have you played, read, watched or experienced an utopia you wish to tell us about? Reach out to us! Do you have an idea of a perfect world, expressed in video or board games? We occasionally publish projects, but only if they are a perfect fit with our vision.